Are you a hardcore gamer who prefers free to play MMORPG? Or the one who thinks subscription fees for MMORPGs are long term investments? There is no doubt that the F2P (Free to Play) MMORPG’s market is growing rapidly compared to P2P (Pay to Play) MMORPGs today. Given that scenario, gamers are enjoying the option whether to go P2P or F2P given the wide range of choices from free, to pay to play mmos.
F2P games nowadays are not the typical “good for a free game” but rather highly competitive like any other P2P games in the market. They offer games with no subscription fees and can be played anytime which is a good marketing strategy to compete with P2P MMORPGs.
Being a free game, getting the desired number of players is not a problem for F2P publishers. All they need to do is to make the game interesting and fix any bugs and exploits as soon as possible to maintain the quantity of their subscribers. F2P developers/publishers earn profit by selling virtual items through an item mall or offering premium subscriptions (X2 experience/drop rate etc.) for a specific time, but still, it is not required to pay to be able to play the game.
The main issue in F2P is the balance of the game, it is common that some financially well-off players will dish out several hundred bucks just to get strong and pawn other players in the game, which really suck for a normal gamer or for some “wise-spender” in the F2P world. Also, Free MMORPGs are prone to spammers and scammers; anyone can join and create a new account making an annoying and negative impact to the F2P world. But none the less, it is still free; anyone can still experience a decent MMORPG without the subscription fee.
On the other hand, P2P MMORPGs that requires a weekly/monthly subscription before one can play are having a hard time going up against the less expensive F2P games. The pressure is so intense that they need to come up with READ MORE
From Experience: Pros and Cons of playing MMORPG
Posted by Irie Rastafari in From Experience: Pros and Cons of playing MMORPG
In everything that we do, there are always pros and cons.. advantages and disadvantages. Just like in playing MMORPG, there are lots of "pros" and of course there are always consequences alongside with it. I strongly believe that playing MMORPGs is one of the worthwhile activities that anyone can enjoy in the virtual world, but just like any other activities.. it require caution and should not be abused.
One of the best thing that I experienced in my MMORPG life is when I interact with other players, sharing thoughts and knowledge in-game and in real life which results in learning new things that can enhance my gaming experience and my real life as well. For almost 10 years of my MMORPG career, I can say that if players play wisely, it can be a good ventilation of stress and boredom for them especially if they need to relax and no time to go outdoors. But if you played too much, it will reverse the result and you can be stressed like you lost a million bucks in a Casino. So manage your time well and don't get too attached to your character.
If there is best, of course there's worst.. I remember my friend once told me "if you get too attached to something, there is a strong possibility that you may lose something in return", and he was right.
READ MORE
Sorry guys for being inactive last week, been busy at work. :D Anyways.. Gamerce launched their Open Beta phase last week and they are offering the members a 0% service charge.. free of charge to make it short. So feel free to navigate their website and if you encounter some errors or if you want some features to be added in the system.. just comment here or post a feedback in their website. For more information, please refer to the announcement below:
Dear Valued Members and Visitors,
We in GAMERCE believe that success is an event that one has accomplished its intended purpose. And with all sincerity, our purpose is to deliver the best service and satisfaction to all our customers. This motivates us to strive harder to improve the one existing and give response to what is needed. Because of this, GAMERCE is now opening a feedback board.
GAMERCE was launched last April 1. But we would like to run the open beta to hear our future members' voices where we can develop and establish more user-focused and user-based community and service.
Okay so much for the real things and lets break the ice starting with this cool article I found in Gamerce:
10. Lady - Devil May Cry - More Pics!
Using a customized missile launcher as her weapon of choice.
9. Morrigan - Dark Stalkers - More Pics!
Succubus!
8. Ada Wong - Resident Evil - More Pics!
A secret agent of Chinese heritage with a mysterious past.
7. Rayne - Blood Rayne - More Pics!
Killing enemies by straddling and sucking their blood.
6. Chun Li - Street Fighter - More Pics!
With endless strong lightning kicks makes her very sexy.
5. Cammy - Street Fighter - More Pics!
Nobody can rock the pigtails as sexy as her.
Happy Drooling! :D
I'm a hardcore gamer since childhood, from family computers to playstation generation.. but in year 2001, I got hooked up with MMORPGs and that made me look "Gaming" in a different perspective.
For years, a long debate has raged between Game developers, "gold sellers" and even players (who are anti or pro RMT) about the legality of Real Money Trading (RMT) and its impacts on games especially on it's economy and stability.
Many people that are new in this kind of thing strongly believe that RMT is bad, that it goes against game rules and participating in RMT is being unfair to other gamers who are almost losing their real life just to get strong in-game.
Publisher EULA (end-user license agreement) states that in-game items are virtually treated as a personal property, but are only recognized as "information goods" and the right of ownership of these goods belongs to the developers and players have the right to use, as conferred by the terms of service so the gamers have no rights to sell those items for real money.
"Selling a virtual item to someone for real money is said to constitute an infringement of publisher property rights. Anti-RMT groups claim that RMT floods the market with excess currency and causes inflation." WhichI strongly disagree, how come that there will be inflation if the currencies were obtained legally in-game? And those currencies being sold by the players or big gold selling companies are obtained by hours of farming.. they are not hacking the program itself to produce a "duped" (duplicated) currency.. so where is the inflation in there? it's just a normal cycle in my opinion.
As for the infringement of copyrights is concerned, players or gold sellers are NOT selling virtual gold LITERALLY.. lets look at it this way.. the player who are selling gold spent also real money for the electricity bill, game-time cards and not to mention hours of effort to earn what he deserve in-game, in short.. he invested. So in return, if by any chance that he wanted to get back some of his investment he can transfer it to another player and ask something in return.. and let's not treat that as if he is selling the rights of that virtual goods to that player.. instead, he is just TRANSFERRING it in goodwill and asking for monetary compensation. So, did he infringe the copyrights? did he sell the codes or something?
In any other real life services like plumbing, house keeping etc.. people pay them for that services, in short.. people are paying for services that they are not capable of doing or they do not want to do. So if someone don't have the time to power level his character in a game.. he/she will pay for power leveling services that some gold selling company offers.. is that a crime? does that infringe the game copyrights? how is RMT any different?
I understand that some RMT companies use hacks and DO negatively impact the games. There are good and bad people in all walks of life. The solution is to support RMT companies that operate with strong ethics and honest business practices, those that offer fair pricing, provide real guarantees, practice high levels of customer services, and have good channels for complaints. And there is a particular RMT company that I think has a good potential.. which is Gamerce they just started but their ways of RMT is interesting because they are not selling goods themselves but they act as a middleman. just think of E-BAY MMORPG Style. That way even a simple player who also invests money and time can also participate in this kind of business.
To end this long post :D, there is no law that prohibits the sale of RMT services. I’m a proponent for fair trade, free markets and the convenience of RMT. I don’t like monopolies which are what the current Game developers promotes, they are just pissed that they cannot profit from RMT themselves. I want the FREEDOM to spend my time and money as I choose. So guys what do you think about this? again, lets be open minded when it comes to this matter.
-IrieRastafari
MMORPG Portal Sites
Recent Posts
Contributors
- Irie Rastafari
- I'm a hardcore gamer and I'm a nature lover! :D
Blog Archive
Fans
Readers
Official Sites
Recent Comments
Categories
- From Experience: Pros and Cons of playing MMORPG
- Gamerce - Open Beta phase
- Gamerce - Your Game Commerce
- Gamerce Official Launching Event
- Healing: The Best Skill in MMORPG
- Introduction
- Mass Banning in FFXI
- MMORPG - RMT vs Developers Endless Waltz
- MMORPGs in 2009
- RMT- Good or Bad
- Rohan 3 day grind
- Rohan FAQ and question and answer
- Rohan: Dragon Sage Quest Guide
- Rohan:Quest Guide [level 40]
- Spending Wisely in MMORPG: F2P or P2P?
- Top 10 Sexy Vid Game Babes
- What is RMT?
- Why do people buy virtual goods in MMOs?